KaragozAIYM
Turganbek
Arts · Architecture · Performance · Research · Design
KaragozAIYM Turganbek is a trans-disciplinary practitioner based in Austria. Her work moves between spatial design, applied arts, literary-poetic forms, engineering, speculative futures and performance, with sustained attention to how spaces, systems and bodies shape one another.
Currently she is completing her Diploma thesis Swarm-Built Worlds, at TU Wien, supervised by Dipl.-Ing.in Dr.-Ing.in Sandra Häuplik-Meusburger and co-supervised by Univ.Prof. Dipl.-Ing. Peter Bauer. Her research spans computation, adaptive structures, biomaterials, analogue-to-digital-to-physical workflows, design for extraterrestrial environments, and 1:1 fabrication. She has presented and published her work at workshops, symposia and conferences.
In 2019 she co-founded Suchtrupp A, a Vienna-based performance collective, where philosophy, music, technology and movement meet in live form.
KaragozAIYM Turganbek arbeitet transdisziplinär und lebt in Österreich. Ihre Arbeit bewegt sich zwischen Raumgestaltung, angewandter Kunst, literarisch-poetischen Formen, Ingenieurwesen, spekulativen Szenarien und Performancekunst – mit anhaltender Aufmerksamkeit dafür, wie Räume, Systeme und Körper einander formen.
Derzeit schließt sie ihre Diplomarbeit Schwarm-Gebaute Welten an der TU Wien ab, betreut von Dipl.-Ing.in Dr.-Ing.in Sandra Häuplik-Meusburger und mitbetreut von Univ.Prof. Dipl.-Ing. Peter Bauer. Ihre Forschung umfasst computergestütztes Entwerfen, adaptive Strukturen, Biomaterialien, analog-digital-physische Arbeitsprozesse, Entwerfen für extraterrestrische Umgebungen sowie Fertigung im Maßstab 1:1. Sie hat ihre Arbeit bei Workshops, Symposien und Konferenzen präsentiert und publiziert.
2019 war sie Mitbegründerin von Suchtrupp A, einem Wiener Performancekollektiv, in dem Philosophie, Musik, Technologie und Bewegung live aufeinandertreffen.
KaragozAIYM Turganbek работает трансдисциплинарно и живёт в Австрии. Её работа находится на пересечении пространственного дизайна, прикладного искусства, литературно-поэтических форм, инженерии, спекулятивных сценариев будущего и перформанса — с неизменным вниманием к тому, как пространства, системы и тела формируют друг друга.
Сейчас она завершает дипломную работу Swarm-Built Worlds в Техническом университете Вены (TU Wien) под руководством Dipl.-Ing.in Dr.-Ing.in Сандры Хойплик-Мойсбургер и при соруководстве Univ.Prof. Dipl.-Ing. Петера Бауэра. Её исследования охватывают вычислительное проектирование, адаптивные конструкции, биоматериалы, процессы перехода от аналогового к цифровому и физическому, проектирование для внеземных сред и изготовление в масштабе 1:1. Она представляла и публиковала свои работы на воркшопах, симпозиумах и конференциях.
В 2019 году она стала одной из основательниц Suchtrupp A — венского перформанс-коллектива, где философия, музыка, технологии и движение встречаются вживую.
Impressum
Responsible for content: KaragozAIYM Turganbek, Austria. All content and materials, texts, photographs and documents are protected by copyright. Commercial and non-commercial reproduction or distribution of texts and images without prior consent is prohibited. I assume no liability for the functionality or accuracy of external links. Responsibility for the content of linked pages lies solely with their operators. All collaborators and teams are credited in their corresponding projects.
Suchtrupp A
Suchtrupp A is a performance group founded in Vienna in 2019.
- Felicitas
- Franziska
- KaragozAIYM
- Mareike
- Werner
Performance CV
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2019Joining the WUK Inside-Out Performing Arts Club
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2019Founding of the Performance Group: Suchtrupp A
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2019Performance FAQ with Suchtrupp A
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2019Performance Questivity
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2026Performance as part of the “Sprechchor”
Publications
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CAAD Futures 2025 — Catalytic Interfaces · Vol. I, pp. 483–498 · University of Hong Kong
This paper presents the design, simulation, and physical prototyping of a pneumatic-actuated adaptive origami system based on Miura-ori tessellation patterns. The work develops a computational workflow integrating parametric geometric modeling, finite element analysis (FEA), and custom fabrication techniques to produce a folding surface capable of controlled morphological transformation in response to pneumatic actuation.
The design process is structured around three interlocking phases: geometric parameterization, structural simulation, and material prototyping. A Miura-ori base pattern is adapted and parameterized to accommodate pneumatic bladder integration within fold valleys, enabling localized actuation without compromising the global folding behavior of the tessellation.
The results demonstrate a viable pathway for integrating pneumatic actuation into origami-based structural systems, with implications for adaptive architectural skins, deployable structures, and soft robotic applications.
DOI: 10.25442/hku.29350607 · CC BY-NC 4.0Conference Presentation -
“SOS in our context doesn’t stand for save our ship but rather for save our satellites!”
Orbital Shift: Adaptive Architecture in Space · Symposium PublicationThe principle of “reduce, reuse, recycle” has become an integral part of everyday life on Earth, yet it remains insufficiently implemented in space operations, particularly in remote regions such as geostationary orbit (GEO). This orbit is notorious for a large number of satellites. Still, it is also not easily accessible, which leads to the following situation: if satellites are damaged or run out of power and fuel, there is no other option than to send them to a so-called “satellite graveyard orbit”. All the satellites that have been sent there represent millions of resources, finances, and materials that can be recycled, reused, or simply repaired. In-orbit servicing offers the potential to extend the operational lifespan of satellites while reducing space debris and conserving valuable resources for satellite operators. The GEO space station addresses challenges associated with servicing missions by functioning as a support and contingency platform for in-orbit servicing vehicles in cases of malfunction, damage, or operational failure.
Gallery
Ich starte ganz neu. Ich weiss es noch nicht Keine Ahnung wer kommt, was passiert.... Es kommt was neues auf mich zu! Es gibt keine einzige Richtung Es gibt unendlich viele Vielleicht geht es um Körper, Raum oder All Oder Bewegung, Begegnung und Reibung Vielleicht ist Musik dabei, Tanz und Gesang Meinem Geist ist es zwar ganz bewusst, Dass die Reichsäpfel im All geschmackvoll im Reigen tanzen Dass es die Dunkle, Leere und Stille schon immer gab Genau so wie den Funken, die Teilchen und den Klang Ich weiss nicht was auf mich zu kommt... Und brauch es auch nicht wissen Teilchen tanzen auch mit Funken im Reigen zum Klang
✦ written with house slippers put on reversed
UY Scuti is one of the largest known stars in the observable universe — a red hypergiant in the constellation Scutum, located approximately 9,500 light-years from Earth. At its peak estimated size, it would extend beyond the orbit of Jupiter if placed at the centre of our solar system.
Its name is taken from the variable star designation system: UY is the variable star identifier, Scuti refers to the constellation. First catalogued in 1860 by German astronomers at the Bonn Observatory during a survey of the southern sky.
UY Scuti is a pulsating variable star — its radius expands and contracts over time, its luminosity fluctuates. It is approximately 340,000 times more luminous than the Sun, with a surface temperature around 3,365 Kelvin, giving it the deep red colour characteristic of cool supergiants.
The star is nearing the end of its life. Stars of this mass eventually exhaust their nuclear fuel and collapse, likely producing a supernova. In astronomical terms, this end may be imminent — though “imminent” here means within the next few hundred thousand years.
- Type
- Red Hypergiant
- Constellation
- Scutum
- Distance
- ~9,500 ly
- Radius
- ~1,700 R☉
- Catalogued
- 1860, Bonn
- Status
- Late stellar evolution
- Luminosity
- ~340,000 L☉
- Temperature
- ~3,365 K
Lab
Neulengbach, Lower Austria









Games
The GOATWAVE
M. Adelsten-Rosholm, K. Tomova, F. Zeif, K. Turganbek
An interactive game designed in the framework of the “Morphology of Sound” research project. The game utilises sound input as a tool — specifically soundwave amplitude. Exploring different equilibrium states of the game, it offers two levels with different complexities.
Design
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Giardini del Palazzo Giallongo di FiumetortoRadical Reuse, Inhabiting Ruins · BSc Thesis · 90134, Palermo PA+
Palazzo Giallongo di Fiumetorto — 18th century Baroque Palazzo in the heart of Palermo’s historical center, under direct influence of one of the historical street markets, Ballarò. Palazzo with a history from under noble families to ruins today. Giardini del Palazzo Giallongo di Fiumetorto presents a radical reuse of Palazzo ruins and neighbouring housing ruins adjacent to it. Main motif is a juxtaposition between dynamic street market and a secluded and tranquil oasis of social housing keeping the fabric of the Palazzo ruin.
Planting matrix of the secluded tranquil Garden of Palazzo. The matrix includes calming flowers and shrubs close to the inner facade facing the courtyard and fruit bearing trees and shrubs closer to the main lane — inviting dynamic encounter with the naturally drawn fauna of pollinators such as bees and birds with the community.
Main typology — inhabiting the walls of palazzo ruins. Almost half a metre thick Palazzo walls extend to inhabit a Belt of functions while the living, resting and intimate spaces face the secluded Garden in the courtyard.
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Cronen HiveGenerative Morphologies V5.0 · Postanthropocene Deep Space Utopia+
A scenario in the postanthropocene era, where Artificial Intelligence merges with organic materiality to produce a mutated trans-human megahive.
The Cronen-Hive, referring to the conceptual monsters by David Cronenberg, grows larger by accumulating carbon-based resources and printing skin-like tissue. Its visceral aesthetic is interrupted here and there by hardware veins; cables and data transferring circuits. The Cronen-Hive is not compact; it is a megacity of agents that merge parasitically and unmerge, when needed, in order to forage resources.
The mother of the Cronen-Hive is floating in deep space, in growth loops.
Growth in loops through evolution of the fibre substructure of the composite elastic fibres that swirl around to expand the skeleton and over time reinforce themselves with endless weaving patterns.
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Museum Werkbundsiedlung1130, Wien+
The museum is dedicated to the Werkbundsiedlung and is located on a hill across from it. This gives the visitor a view of the settlement and the entire city.
The project was planned according to a 9x9m grid system. The structure can be understood as a second level above the landscape. The utopian thought wants to create an endless grid, the structure of which can be built over the whole city as a new level. This way blocks, one by one, can rise above the city and form a whole new structure.
The supports of the building blend with the trunks of the existing trees, forming a semi-artificial forest. However, the feeling of a walk in the forest does not only remain outside in the landscape, but is also carried into the building itself. You are at the height of the treetops and you can see them through openings in the facade. This is how the second level of the forest is formed.
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Sea — Urchin — IgamiDesign to Build 1:1 · 1020, Wien+
Based on an origami pattern known as the “Resch triangle,” which consists of equilateral and right-angled triangles, the objective was to develop a kinematic system capable of transitioning from a flat state to an erect position or exhibiting movement through the application of air pressure.
Main challenges involved developing cost-effective DIY actuator-pistons capable of maintaining satisfactory airtightness and generating sufficient force to lift the structure. Additionally, designing affordable joints that allowed for multi-directional movement while remaining lightweight.
The material system utilised carefully selected materials for their specific properties. Bamboo sticks were chosen due to their exceptional strength-to-weight ratio. Coarse meshed fabric was employed both to envelop the structure and as a means to reinforce the joints. Aluminium was utilised for the construction of DIY actuators, while 3D printed joints and parts (PET-G) were used to facilitate the assembly and connection of all components.
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S.O.S.-GeoSpace Station for Orbital Servicing in GEO · Industrialisation of the Geostationary Orbit+
The S.O.S.-GEO concept addresses the escalating challenges of space debris accumulation and satellite end-of-life management in GEO. This design study project proposes a scalable, rotating space station to enable in-orbit repair, refuelling, and debris recycling, extending satellite lifespans and enabling construction and manufacturing of future megastructures such as SBSPP (space based solar power plants) and AI data centres in geostationary orbit.
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Sponge NetworkEvaporative Cooling Device · Speculative Design & Physical Experiments+
Sponge Network presents a series of physical experiments investigating water collection, storage and passive irrigation through a modular network based on sponge’s structure. The microscopic studies reveal two main matters consistent in sponges — spicules and spongin. The spicule aggregates are floating in a mass of absorbent collagen-based spongin mass giving the matter its stiffness. In this series of physical experiments the spicule forms are 3D printed PET-G and the absorbent mass consists of biodegradable tissue and porous matter.
Objectives
- make water harvesting an experience
- cooling device through evaporative cooling effect
- collect & harvest rainwater through a network
- store & passively disperse water
- structure for growable plants, moss and absorbents
- atmospheric space that can be entered
- sponge principles in an architectural scale
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Climate NomadismCompetition Entry · Venice Biennale 2025 · Ancient Futures · Climate Dystopia+
Climate Nomadism combines indigenous wisdom with biotechnological advancements to regenerate devastated ecosystems. As climate extremes intensify — rising temperatures, sea levels, and water scarcity — hundreds of millions face displacement by 2050. Mobile solutions are crucial, echoing nomadic migrations where the yurt symbolises adaptation and resilience. This intervention integrates natural processes like decomposition and regeneration, emphasising materiality as fluid structure accepting environmental and social influences.
The proposed structure features primary highly adaptable elements like wool, clay and straw (as mudbricks), wood, and stone — essential elements in architecture of the ancient cultures on the nomad’s historical pathways. Decomposition as the intangible force of transformation takes the positive turn, representing the time lapse of something appealing rather than unpleasant, showing the diverse faces of decay.
Decay by Design: In nature’s intricate cycle, phytocenosis of natural zones absorbs nutrients and water to support plant growth, which subsequently nourishes sheep for wool production. As wood and wool decompose, microorganisms and fungi transform them into organic matter, enriching the soil and fostering the formation of limestone. Weathered limestone releases minerals that, mixed with organic-rich clay, can be used to create mudbricks.
Research
Research project exploring sound as a spatial and morphological tool.
Dynamic reframing of robotic precursor systems. Thuvia mission series to Mars.



























































