KaragozAIYM
Turganbek

Architecture  ·  Performance  ·  Research  ·  Design

Karagoz AIYM Turganbek

KaragozAIYM Turganbek · 03.01.26

Hi! I’m KaragozAIYM Turganbek — an architectural designer and cross-disciplinary practitioner, currently working from Austria. My work moves between spatial design, speculative futures, and the material logics of extreme environments.

I’m completing my Diploma thesis at TU Wien on robotic precursor systems for ethical habitat construction and planetary heritage preservation on Mars. Alongside this, I work with computation, adaptive structures, biomaterials, and 1:1 fabrication — and have presented and published across conferences and workshops in these fields.

I co-founded Suchtrupp A, a performance group active in Vienna since 2019. Philosophy, music, movement, and creation feed the same restless curiosity.

Suchtrupp A

Suchtrupp A is a performance group founded in Vienna in 2019.

Suchtrupp A — Stars
Co-Founders · 2019–present
Performance CV
  • 2019
    Joining the WUK Inside-Out Performing Arts Club
    WUK Vienna
  • 2019
    Founding of the Performance-Group: Suchtrupp A
    WUK Vienna
  • 2019
    Performance FAQ with Suchtrupp A
    Supervised by Otmar Wagner · WUK Vienna
  • 2019
    Performance Questivity
    10 Years Raw Matters · Vienna
  • 2026
    Performance as part of the “Sprechchor”
    Supervised by Bruno Pisek · Opening the Photography Exhibit “Gesten”
Artefacts
Artefacts
Accidents
Accidents
Notenhalter

UY Scuti

UY Scuti is one of the largest known stars in the observable universe — a red hypergiant in the constellation Scutum, located approximately 9,500 light-years from Earth. At its peak estimated size, it would extend beyond the orbit of Jupiter if placed at the center of our solar system.

Its name is taken from the variable star designation system: UY is the variable star identifier, Scuti refers to the constellation. First catalogued in 1860 by German astronomers at the Bonn Observatory during a survey of the southern sky.

UY Scuti is a pulsating variable star — its radius expands and contracts over time, its luminosity fluctuates. It is approximately 340,000 times more luminous than the Sun, with a surface temperature around 3,365 Kelvin, giving it the deep red color characteristic of cool supergiants.

The star is nearing the end of its life. Stars of this mass eventually exhaust their nuclear fuel and collapse, likely producing a supernova. In astronomical terms, this end may be imminent — though “imminent” here means within the next few hundred thousand years.

The name UY Scuti was adopted as a working title: a reminder of scale, of impermanence, and of the distance between what can be named and what can be known.

Type
Red Hypergiant
Constellation
Scutum
Distance
~9,500 ly
Radius
~1,700 R☉
Luminosity
~340,000 L☉
Temperature
~3,365 K
Catalogued
1860, Bonn
Status
Late stellar evolution

Publications

  • 2025

    Adaptive Origami: Fabrication of Pneumatic-Actuated Adaptive Folding System

    KaragozAIYM Turganbek, Sebastian Wimmer, Martin Hutter, Alexander Karaivanov, Nicolaj Kirisits, Zeynep Aksöz-Balzar
    CAAD Futures 2025 — Catalytic Interfaces · Vol. I, pp. 483–498 · University of Hong Kong

    This paper presents the design, simulation, and physical prototyping of a pneumatic-actuated adaptive origami system based on Miura-ori tessellation patterns. The work develops a computational workflow integrating parametric geometric modeling, finite element analysis (FEA), and custom fabrication techniques to produce a folding surface capable of controlled morphological transformation in response to pneumatic actuation.

    The design process is structured around three interlocking phases: geometric parameterization, structural simulation, and material prototyping. A Miura-ori base pattern is adapted and parameterized to accommodate pneumatic bladder integration within fold valleys, enabling localized actuation without compromising the global folding behavior of the tessellation.

    The results demonstrate a viable pathway for integrating pneumatic actuation into origami-based structural systems, with implications for adaptive architectural skins, deployable structures, and soft robotic applications.

    adaptive systems origami tessellation computational design digital fabrication structural simulation
    DOI: 10.25442/hku.29350607 · CC BY-NC 4.0
    Conference Presentation

Lab

Neulengbach, Lower Austria

Lab 1
Lab 2
Lab 3
Lab 4
Lab 5
Lab 6
Lab 7
Lab 8
Lab 9
Lab 10

Games

The GOATWAVE

Morphology of Sound · Interactive

An interactive game designed in the framework of the “Morfology of Sound” research project. The game utilises sound input as a tool — specifically soundwave amplitude. Exploring different equilibrium states of the game, it offers two levels with different complexities.

M. Adelsten-Rosholm, K. Tomova, K. Turganbek

Meet the Characters
GoatGoat
WolfWolf
CabbageCabbage
Sound Interactive Performance

Design

  • Giardini del Palazzo Giallongo di Fiumetorto
    Radical Reuse, Inhabiting Ruins · BSc Thesis · 90134, Palermo PA
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    Palazzo Giallongo di Fiumetorto — 18th century Baroque Palazzo in the heart of Palermo’s historical center, under direct influence of one of the historical street markets, Ballaro. Palazzo with a history from under nobel families to ruins today. Giardini del Palazzo Giallongo di Fiumetorto presents a radical reuse of Palazzo ruins and neighboring housing ruins adjacent to it. Main motive is a juxtaposition between dynamic street market and a secluded and tranquil oasis of social housing keeping the fabric of the Palazzo ruin.

    Planting matrix of the secluded tranquil Garden of Palazzo. The matrix includes calming flowers and shrubs close to the inner fassade facing the courtyard and fruit bearing trees and shrubs closer to the main lain — inviting dynamic encounter with the naturally drawn fauna of pollinators such as bees and birds with the community.

    Main typology — inhabiting the walls of palazzo ruins. Almost half a meter thick Palazzo walls extend to inhabit a Belt of functions while the living, resting and intimate spaces face the secluded Garden in the cortyard.

  • Cronen Hive
    Generative Morphologies V5.0 · Postanthropocene Deep Space Utopia
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    A scenario in the postanthropocene era, where Artificial Intelligence merges with organic materiality to produce a mutated trans-human megahive.

    The Cronen-Hive, referring to the conceptual monsters by David Cronenberg, grows larger by accumulating carbon-based resources and printing skin-like tissue. Its visceral aesthetic is interrupted here and there by hardware veins; cables and data transferring cirquits. The Cronen-Hive is not compact; it is a megacity of agents that merge parasitically and unmerge, when needed, in order to forage resources.

    The mother of the Cronen-Hive is floating in deep space, in growth loops.

    Growth in loops through evolution of the fiber substructure of the composite elastic fibers that swirl around to expand the skeleton and over time reinforce themselves with endless weaving patterns.

    K. Angeletou  ·  V. Serbanescu  ·  K. Turganbek
    generative design Houdini renderings Keyshot
  • Museum Werkbundsiedlung
    1130, Wien
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    The museum is dedicated to the Werkbundsiedlung and is located on a hill across from it. This gives the visitor a view of the settlement and the entire city.

    The project was planned according to a 9x9m grid system. The structure can be understood as a second level above the landscape. The utopian thought wants to create an endless grid, the structure of which can be built over the whole city as a new level. This way blocks, one by one, can rise above the city and form a whole new structure.

    The supports of the building blend with the trunks of the existing trees, forming a semi-artificial forest. However, the feeling of a walk in the forest does not only remain outside in the landscape, but is also carried into the building itself. You are at the height of the treetops and you can see them through openings in the facade. This is how the second level of the forest is formed.

    A. Subbotina  ·  K. Turganbek
    Drawings Rhino Archicad Grasshopper
  • Sea — Urchin — Igami
    Design to Build 1:1 · 1020, Wien
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    images/design/sea-urchin.jpg

    Based on an origami pattern known as the “resch triangle,” which consists of equilateral and right-angled triangles, the objective was to develop a kinematic system capable of transitioning from a flatstate to an erect position or exhibiting movement through the application of air pressure.

    Main challenges involved developing cost-effective DIY actuator-pistons capable of maintaining satisfactory airtightness and generating sufficient force to lift the structure. Additionally, designing affordable joints that allowed for multi-directional movement while remaining lightweight.

    The material system utilised carefully selected materials for their specific properties. Bamboo sticks were chosen due to their exceptional strength-to-weight ratio. Coarse meshed fabric was employed both to envelop the structure and as a means to reinforce the joints. Aluminium was utilised for the construction of DIY actuators, while 3D printed joints and parts (PET-G) were used to facilitate the assembly and connection of all components.

  • S.O.S.-Geo
    Space Station for Orbital Servicing in GEO · Industrialisation of the Geostationary Orbit
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    images/design/sos-geo.jpg

    The S.O.S.-GEO concept addresses the escalating challenges of space debris accumulation and satellite end-of-life management in GEO. This design study project proposes a scalable, rotating space station to enable in-orbit repair, refuelling, and debris recycling, extending satellite lifespans and enabling construction and manufacturing of future megastructures such as SBSPP (space based solar power plants) and AI data centres in geostationary orbit.

  • Sponge Network
    Evaporative Cooling Device · Speculative Design & Physical Experiments
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    images/design/sponge-network.jpg

    Sponge Network presents a series of physical experiments investigating water collection, storage and passive irrigation through a modular network based on sponge’s structure. The microscopic studies reveil two main matters consistent in sponges — spicules and spongin. The spicules aggregates are floating in a mass of absorbent colagen based spongin mass giving the matter its stiffness. In this series of physical experiments the spicules forms are 3D printet Pet-G and the absorbent mass consists of biodegradable tissue and porous matter.

  • Climate Nomadism
    Venice Biennale 2025 with Ancient Futures · Climate Dystopia
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    images/design/climate-nomadism.jpg

    Climate Nomadism combines indigenous wisdom with biotechnological advancements to regenerate devastated ecosystems. As climate extremes intensify — rising temperatures, sea levels, and water scarcity — hundreds of millions face displacement by 2050. Mobile solutions are crucial, echoing nomadic migrations where the yurt symbolizes adaptation and resilience. This intervention integrates natural processes like decomposition and regeneration, emphasising materiality as fluid structure accepting environmental and social influences.

    The proposed structure features primary highly adaptable elements like wool, clay and straw (as mudbricks), wood, and stone — essential elements in architecture of the ancient cultures on the nomad’s historical pathways. Decomposition as the intangible force of transformation takes the positive turn, representing the time lapse of something appealing rather than unpleasant, showing the diverse faces of decay.

    Decay by Design: In nature’s intricate cycle, phytocenosis of natural zones absorbs nutrients and water to support plant growth, which subsequently nourishes sheep for wool production. As wood and wool decompose, microorganisms and fungi transform them into organic matter, enriching the soil and fostering the formation of limestone. Weathered limestone releases minerals that, mixed with organic-rich clay, can be used to create mudbricks.

Research

Morphology of Sound

Research project exploring sound as a spatial and morphological tool — leading to the development of the Goatwave interactive game, and the Origami Sea Urchin adaptive folding system (CAAD Futures 2025).

Swarm Built Worlds
Swarm Built Worlds

Diploma thesis at TU Wien — multi-agent robotic precursor systems for ethical ISRU habitat construction and planetary heritage preservation on Mars.

k.turganbek@gmail.com
Planet Earth — Europe & Asia
Rabbit